#pragma once

#include "IGameState.h"


class CLoadState : public IGameState
{
private:

	static CLoadState* m_nInstance;

	CLoadState(void);
	~CLoadState(void);
	CLoadState(CLoadState& PauseState);
	CLoadState& operator=(CLoadState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CLoadState* GetInstance();
};